Hi, On Sunday 02 February 2014 17:09:24 Michal Lazo wrote: > Hi > I found pretty nice article about shaders optimization in arm GPU drivers > > For example Unity3d use it in there shaders compiler > http://aras-p.info/blog/2010/09/29/glsl-optimizer/ > > https://github.com/aras-p/glsl-optimizer > https://github.com/stskeeps/glsl-optimizer > > > As it is really easy to add it to Qt OpenGL module. > Many people simple don't write really optimised shaders and this can help.
Looks interesting. If you'd like to submit a patch please add me as reviewer. In any case this should be an optional step as we've had a few cases where some embedded drivers mis-compile/mis-optimise GLSL shaders and so we would not want to have this enabled for all systems I think. Cheers, Sean -- Dr Sean Harmer | [email protected] | Managing Director UK Klarälvdalens Datakonsult AB, a KDAB Group company Tel. Sweden (HQ) +46-563-540090, USA +1-866-777-KDAB(5322) KDAB - Qt Experts - Platform-independent software solutions _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
