I am developing a child implementation of QSGVideoNode that gets fed data via EGL texture streaming from a hardware decoder. This has been working perfectly well on Qt 5.0, but trying the exact same code does not work correctly on Qt 5.2. On 5.2, I only see anything get rendered when I create some kind of event in my QML application, such as clicking/tapping on my app window while video playback is occurring. And when I do that, I only get 1 frame per click/tap. My question is, why would this be occurring on 5.2 and is there some fundamental change in 5.2 that I need to take into account?
Thanks, Jim
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