Em seg 21 abr 2014, às 10:59:43, m...@rpzdesign.com escreveu: > Can Qt Widgets design pattern be brought forward using the same OpenGL > foundation > that QML uses to instantiate controls?
Short answer: no. Long answer: if you want it working in other platforms, without glitches and regressions, the effort required for this is enormous. It basically requires rewriting all or almost all widgets from scratch so that they work in a retained-mode OpenGL scene graph, instead of imperative-mode raster buffer painting. It's a complete paradigm change. Since this requires a rewrite, instead of doing it in QtWidgets and risking regressions that users will not accept, the idea was instead to do it in a different module, one where we can experiment and at the same time clean up some of the mistakes that exist in QtWidgets and can't be cleaned up without annoying someone. That's the Qt Quick Components. -- Thiago Macieira - thiago.macieira (AT) intel.com Software Architect - Intel Open Source Technology Center _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development