Hi Marius, On 23 April 2014 20:14, cincirin <cinci...@gmail.com> wrote: > Sorry for re-open this topic, but as someone else already pointed out, > what do you think about the Unreal engine guys to abandon the unreal > script which was used until now for many years ? > To quote some comments: > "In the past, gameplay code existed in UnrealScript. UnrealScript is the > scripting language which forms the core of current community mods, and > much of the gameplay code of all previous Unreal Engine titles. > However, UnrealScript is being removed. > In its place, the engine will be 100% C++, and highly optimized."
I think UnrealScript and QML have different use cases. UnrealScript was for _all_ the code: GUI and core logic. The article says it was replaced because C++ gives better logic performance. I think that makes sense, because games need to run complex code. With QML, the general idea is to use QML for the GUI and use C++ for core logic. Also, UnrealScript and C++ are imperative languages which are well-suited for writing instructions. QML is a declarative language (like HTML/CSS), which is well-suited for writing GUIs. It's a good idea to choose the best tool for any job. > Also I'm curios why Android xml files are good for design the UI, but > "old" QtDesigner ui (xml) files seems to be deprecated in favor of qml. Which of the following do you prefer? //================================================ // Android XML // http://developer.android.com/guide/topics/ui/declaring-layout.html //================================================ <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <TextView android:id="@+id/text" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="I am a TextView" /> <Button android:id="@+id/button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="I am a Button" /> </LinearLayout> //================================================ // QML // Don't need "wrap_content", because it's default behaviour //================================================ ColumnLayout { anchors.fill: parent TextEdit { id: textEdit text: "I am a TextEdit" } Button { id: button text: "I am a Button" } } > Best regards, > Marius Regards, Sze-Howe _______________________________________________ Development mailing list Development@qt-project.org http://lists.qt-project.org/mailman/listinfo/development