Maybe try a call to QQuickWindow::resetOpenGLState() after VTK finishes. It may 
be some dangling GL state that messes up for the renderer.

cheers,
Gunnar

> On 12 Dec 2014, at 21:19, Cartik Sharma <[email protected]> wrote:
> 
> Hello,
> 
> I'm trying to do volumetric rendering with VTK using the 
> QVTKFramebufferObject class from 
> https://gist.github.com/nocnokneo/c3fb01bb7ecaf437f7d6 
> <https://gist.github.com/nocnokneo/c3fb01bb7ecaf437f7d6>
> 
> Essentially this is a class based on QQuickFramebufferObject and over rides 
> rendering with certain presets for OpenGL states.
> 
> It works well for images and 3D objects but crashes the QSG render thread 
> during render calls from vtkFixedPointVolumeRayCastMapper. I need help 
> debugging the crash and fixing this error. (please refer crash report in 
> render_crash.txt)
> 
> Best regards,
> Cartik 
> <render_crash.txt>_______________________________________________
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