Sean Harmer wrote: > Yeah, trouble with that approach is we are always chasing feature > support and we'd rather focus efforts elsewhere.
And just running Blender's Python FBX converter (https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX) as is and then working with the Blender format is not an option? As a Fedora packager, I can say that the proprietary FBX SDK will never be in Fedora, so either you use the Blender code or Qt 3D will not be built with FBX support in Fedora, no matter how you ship it. (And if you ship part of the SDK in the Qt 3D source tarball, we will really hate you because it would force us to respin your tarball with the proprietary code/binaries removed. So please don't do that, ever.) Kevin Kofler _______________________________________________ Development mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/development
