Hi,

On 05/11/2016 02:34, Kevin Kofler wrote:
Sean Harmer wrote:
Yeah, trouble with that approach is we are always chasing feature
support and we'd rather focus efforts elsewhere.

And just running Blender's Python FBX converter
(https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX)
as is and then working with the Blender format is not an option?

No, the whole point is to have support for a format that is efficient at runtime. Blender's format is designed for allowing editing, not runtime efficiency. Also as I mentioned before we would always be lacking full support. In an ideal world the format would be open and documented. But it isn't, and the reality is that users want to use this format. We have some support via assimp but like Blender's importer it is incomplete.


As a Fedora packager, I can say that the proprietary FBX SDK will never be
in Fedora, so either you use the Blender code or Qt 3D will not be built
with FBX support in Fedora, no matter how you ship it.

That's your prerogative of course but if we ship the source or have a plugin that dlopen's the fbx libs then Fedora users still have the option to use this format if they wish, they just won't be able to do it via your package manager.

(And if you ship part
of the SDK in the Qt 3D source tarball, we will really hate you because it
would force us to respin your tarball with the proprietary code/binaries
removed. So please don't do that, ever.)

Nobody is suggesting bundling the FBX SDK at all. In fact it's not allowed by the Autodesk licensing terms.

Cheers,

Sean

--
Dr Sean Harmer | [email protected] | Managing Director UK
KDAB (UK) Ltd, a KDAB Group company
Tel. +44 (0)1625 809908; Sweden (HQ) +46-563-540090
Mobile: +44 (0)7545 140604
KDAB - Qt Experts
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