> On 4 Apr 2019, at 15:06, Tuukka Turunen <[email protected]> wrote:
> 
> 
> 
> On 04/04/2019, 10.54, "Development on behalf of Mike Krus via Development" 
> <[email protected] on behalf of [email protected]> 
> wrote:
> 
>>   Since Qt 3D Studio now contains, for lack of a better word, a fork of much 
>> of Qt 3D, do you have ideas for that? And plans to integrate the work into 
>> main line Qt 3D?
> 
> Qt 3D Studio 2.3.0 runtime depends on Qt 3D of Qt 5.12.2, it is not a fork or 
> Qt 3D. When developing Qt 3D Studio runtime 2.x we have actually already done 
> a lot of work also in Qt 3D and there are not a whole lot of items that would 
> be directly applicable to Qt 3D that are not already part of it. Some items 
> may exist that could be brought over to Qt 3D, for example KTX package 
> format. But in general there is not that much items that would be useful as 
> part of Qt 3D, without the Qt 3D Studio.
maybe too strong a word. But 
https://blog.qt.io/blog/2019/04/01/qt-3d-studio-2-3-released/
mentions Dragon & Dragon Wings which unless I’m mistaken are more or less 
complete replacements
for Qt 3D’s rendering and animation backend respectively.


Mike

> Yours,
> 
>       Tuukka 
> 

—
Mike Krus | [email protected] | Senior Software Engineer
KDAB (UK) Ltd., a KDAB Group company
Tel: UK Office +44 1625 809908   Mobile +44 7833 491941
KDAB - The Qt Experts, C++, OpenGL Experts

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