> On 4 Apr 2019, at 15:06, Tuukka Turunen <[email protected]> wrote: > > > > On 04/04/2019, 10.54, "Development on behalf of Mike Krus via Development" > <[email protected] on behalf of [email protected]> > wrote: > >> Since Qt 3D Studio now contains, for lack of a better word, a fork of much >> of Qt 3D, do you have ideas for that? And plans to integrate the work into >> main line Qt 3D? > > Qt 3D Studio 2.3.0 runtime depends on Qt 3D of Qt 5.12.2, it is not a fork or > Qt 3D. When developing Qt 3D Studio runtime 2.x we have actually already done > a lot of work also in Qt 3D and there are not a whole lot of items that would > be directly applicable to Qt 3D that are not already part of it. Some items > may exist that could be brought over to Qt 3D, for example KTX package > format. But in general there is not that much items that would be useful as > part of Qt 3D, without the Qt 3D Studio. maybe too strong a word. But https://blog.qt.io/blog/2019/04/01/qt-3d-studio-2-3-released/ mentions Dragon & Dragon Wings which unless I’m mistaken are more or less complete replacements for Qt 3D’s rendering and animation backend respectively.
Mike > Yours, > > Tuukka > — Mike Krus | [email protected] | Senior Software Engineer KDAB (UK) Ltd., a KDAB Group company Tel: UK Office +44 1625 809908 Mobile +44 7833 491941 KDAB - The Qt Experts, C++, OpenGL Experts _______________________________________________ Development mailing list [email protected] https://lists.qt-project.org/listinfo/development
