On 2/4/19 11:14 pm, Laszlo Agocs wrote:
As discussed at https://wiki.qt.io/QtCS2018_Graphics_Vision_2020 Qt 6 will do away with the hard OpenGL dependency in most, if not all, of its modules. This is achieved via a small abstraction layer, currently called the Qt Rendering Hardware Interface, with backends for Vulkan, Metal, Direct 3D 11, and OpenGL (ES) 2.x(+ some 3.x extensions) at the moment.

Please keep in mind WebGL as well. It's a bit more strict than OpenGL ES, and has slightly different rules.

https://www.khronos.org/registry/webgl/specs/latest/1.0/#6

https://www.khronos.org/registry/webgl/specs/latest/2.0/#5

On WebAssembly, all opengl calls get wrapped into WebGL and the slightly different rules sometimes causes issues.
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