If, as has been reported, a node which always DNFs gets an increasing
number of requests then there is a bug in NGR - plain and simple - and
it should be easy enough to track down.
*This* should be our focus, not iTTL which seems like [yet another]
hasty solution to a problem we haven't found yet.
Toad is right to say that calculating tSearchFailed isn't easy, but
wrong to say that tSearchFailed should be infinite. Just because
something is unknown does not imply that it is infinite (you don't know
my birthday, does that mean its infinite too?).
In fact, tSearchFailed clearly shouldn't be infinite, if it were then we
would prefer a slow node with pDNF of 0.8 over a fast node with pDNF
0.8000000000000001. Clearly that would be silly, ergo we want
tSearchFailed to be less than infinity.
Estimates are calculated using (simplified):
e = pDF*tDF + pDNF*(tDNF * tSearchFailed)
Provided that tSearchFailed is always > tDF, a node should never prefer
a node which DNFs over a node where requests succeed, especially when
pDNF is 1. Zab's experiments with blackholes suggests that even when
pDNF is 1, nodes are still routing requests - which suggests a bug. An
easy way to debug this might be to include the estimator() calculation
in the DataRequest such that a blackhole node could see why people keep
routing to it.
Lets examine the obvious explanations before we start to question the
laws of physics.
Ian.
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- Re: [freenet-dev] DNFs and the laws of physics Ian Clarke
- Re: [freenet-dev] DNFs and the laws of physics Ian Clarke
- Re: [freenet-dev] DNFs and the laws of physics Kendy Kutzner
- Re: [freenet-dev] DNFs and the laws of physics Toad
- Re: [freenet-dev] DNFs and the laws of physics Toad
- [freenet-dev] DNDoDNF and STL (was Re: DNFs and th... Martin Stone Davis
- Re: [freenet-dev] DNDoDNF and STL (was Re: DNF... Toad
- [freenet-dev] Re: DNDoDNF and STL (was Re:... Martin Stone Davis
- [freenet-dev] Re: DNDoDNF and STL (was Re: DNF... Martin Stone Davis
