You are of course welcome to suggest ways to decrease the number of
threads because - as you have mentioned quite correctly - threads are
indeed expensive. Unfortunately in most cases it's either "use a thread"
or "write several hundred lines of code and not use a thread."

I generally loathe threads, I've written several non-blocking C++ applications which are single-threaded. They are both clean (basically event-driven, althouh on a slightly low level), efficient and very easily debuggable (no locking/synchronization problems).

NIO in Java is a weird beast though, I can do this stuff easily in C++, but NIO is hard to use. I also dont know if NIO is applicable to UDP?

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John Bäckstrand
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