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On Sunday, May 11, 2014 05:44:33 PM Steve Dougherty wrote:
> 
> I'm willing to maintain SharpDevelop files alongside Visual Studio
> ones, but I don't want to commit to changing what I use without trying
> it. Something like Monodevelop that is cross-platform seems preferable
> but from what I've been able to find Monodevelop is unmaintained and a
> commercial fork of it is gaining prominance.

I've recently read the Wikipedia article about the Unity game engine [1]
and was positively surprised that it uses Mono for its script engine. Given 
that Unity is used in a lot of commercial projects, this suggest that Mono 
should be sorta usable by now, which is nice. 
I don't know what this means for MonoDevelop, but you might investigate it.
Notice that the article says "Unity ships with a customized version of 
MonoDevelop for debugging scripts."


[1] 
http://en.wikipedia.org/w/index.php?title=Unity_%28game_engine%29&oldid=612193484
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