On Thu, Mar 13, 2003 at 06:31:24PM +0000, Timm Murray wrote:
> > On Wed, Mar 12, 2003 at 06:32:04PM -0800, Ian Clarke wrote:
> > > > Doing this ourselves is a waste of time.  We'd be better off with a 
> > > > second-generation IP protocol like SCTP or RUDP.  The former is a TCP 
> > > > replacement, the latter is a reliable UDP protocol layered over 
> > > > standard 
> > > > UDP.
> > > 
> > > But how well does it support efficient fallback to TCP in the event of 
> > > UDP failure?  How well can it disguise the fact that we are a freenet 
> > > node?
> > 
> > Well, what are the cases where a UDP transmission would fail, but a TCP 
> > connection would succeed?  Its not a firewall, as we'd already be on a 
> > port that a firewall would probably block.  If a hole is opened for it, 
> > then one can just as easily open the UDP port.  SCTP is a different case 
> > altogether, as its not built ontop of UDP anyway.
> > 
> > How well can we disguise the fact that we're a freenet node over UDP?
> 
> I think what Ian was getting at was that if Freenet uses SCTP/RUDP, and few 
> other 
> applications use those protocols, then Freenet traffic will stick out to 
> anyone with 
> a sniffer.  UDP is fairly common (especially with the popularity of 
> multiplayer games), so it's not a big deal.
> 
> Of course, this won't be a problem if/when SCTP/RUDP becomes popular.

RUDP *is* UDP; its a protocol for using UDP reliably.  Even so, using 
UDP and our own scheme makes you just as easily detectable because of 
the way we'll be using it (Thats a freenet node because of what it did 
when packets were not acknowledged, and how hard it kept trying, eg).

        Scott

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