On Wed, Nov 19, 2008 at 7:10 PM, Saaa <[EMAIL PROTECTED]> wrote: > > "Bill Baxter" <[EMAIL PROTECTED]> wrote in message > news:[EMAIL PROTECTED] >> On Wed, Nov 19, 2008 at 3:58 PM, Saaa <[EMAIL PROTECTED]> wrote: >>>>> One last simple thing: In the Molly Rocket talk about immediate-mode >>>>> guis >>>>> a >>>>> comment is made >>>>> about some games not holding true to the convention that releasing the >>>>> mouse >>>>> away from the >>>>> clicked button will not result in button click. >>>>> ... >>>>> 3. faulty clicks are not that damaging >>>> >>>> Oops, I just used my one-time super awesome buff trinket that I was >>>> saving for Kil'jaeden _when I was fighting a trash mob_. >>>> >>>> It might not be damaging to your computer or data, but it can sure be >>>> frustrating in the game ;) >>> >>> Well, I mentioned it as an indirect poll :) >>> So, you'd rather have the conventional buttons ingame? >>> And, which were the games in which the unconventional way was actually >>> frustrating you? >> >> I strongly disagree with the notion that good usability principles in >> a "game UI" somehow differ from usability principles that apply to >> "regular UI". UI principles are universal. It doesn't suddenly >> become ok to throw UI principles out the window because the interface >> happens to be used for shooting little digital green space aliens. >> It's still an interface, and a human still has to use it. And, >> really, gamers are some of the most sensitive people in the world when >> it comes to UI. Ever heard gamers griping about how the graphics of >> some game are nice but they threw it in the dustbin after a day >> because the controls are too sloppy? >> >> --bb > > I strongly agree with the notion that good usability principles in > a "game UI" somehow differ from usability principles that apply to > "regular UI". UI principles are not universal. It doesn't suddenly > become ok to not think about UI priciples because the interface > happens to be used for shooting little digital green space aliens. > It's still an interface, and a human still has to use it. And, > really, gamers are some of the most sensitive people in the world when > it comes to UI. Ever heard gamers griping about how the graphics of > some game are nice but they threw it in the dustbin after a day > because the controls are too sloppy? > :) > Seriously, > I just asked whether you'd always want that kind of button behaviour > or that some situations (like certain games for instance) require a > different principle. I said that speed might be a reason to do this. > I think you vote no :)
Uh, yeh. You guessed right. I vote no. :-) --bb
