I've put the beginnings of my matrix-vector library up on github (between swizzling, generalising to N dimensions and making use of static foreach this project quickly turned from a cleanup to a rewrite). You can find it here.

http://github.com/gcharnock/phoboslinalgebra

Some highlights so far:

//Dimension and field are templatable parameters. There is no hard limit on N, but obviously everything is set up for N being small.
alias Vector!(float,3) vector_t;
alias Matrix!(float,3) matrix_t;

//Very natural initialisation
auto v=vector_t(1,2,3);
auto m=matrix_t(1,2,0,0,1,0,0,3,1);

//Single element access does not require opDispatch
writeln(v.x);

//Swizzling supported via opDispatch
writeln(v.yzx); //2 3 1
writeln(v.xxyyzx); //1 1 2 2 3 1

//No matter how big N, elements always have a canonical name (probably more important for matrices where the letters of the alphabet run out faster although I've only done this for vectors so far)
writeln(v.x2); //3
writeln(v.x0x1x2); //1 2 3, zero based indexing because D inherits C

//Some Math operations. Static foreach is used to unroll all loops. Unfortunately I ran into some problems putting the operators outside the struct. I'm not sure if this was me or the compiler but I'll need another hacking session to work out what's going on.

float s;
v*s    v/s    v*=s
v/=s   v+v    v-v
v*v    m+m    m-m
m*m    m*v

A question I'd like input on would what should the semantics of the Transpose(), Transposed() function. I can think of some alternatives:

Transpose:
1) Naive solution, copies N^^2-N scalars.
2) Set a bool. Switch between two element iteration schemes for nearly every operation (with suitable use of templates this might not be as painful as it sounds.)

Transposed:
1) makes a new matrix
2) creates a transposed image which is forever linked to the original matrix: A=B.Transpose() => Changes to A affect B 3) creates a transposed image which is copy-on-write linked to the original matrix: A=B.Transpose() => Changes to A do not affect B

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