Gareth Charnock wrote: > PS: Okay so I just had a looked at the matrix and vector classes in > Ogre3D and irrlicht. Looks like they both define v*v as element wise > multiplication but m*m is matrix multiplication. That just seems even > more inconsistent.
Eigen (http://eigen.tuxfamily.org/ ) uses '*' for the matrix
multiplication. v*v is an error (incompatible shapes). Element wise
operations can be done like this: v.cwise()*v
Jerome
--
mailto:[email protected]
http://jeberger.free.fr
Jabber: [email protected]
signature.asc
Description: OpenPGP digital signature
