On Mon, 26 Apr 2010 20:17:56 +0900, davidl <[email protected]> wrote:

I hope it can create Dynamic Object when unpack the serialized object(once the client doesn't know the exact type of the original object or no declaration is available when the compilation is done).

For example:

a plugin DLL

class Plugin{
   int plugin_state;

} // serialize this object and then send to host


Host // has no idea of the plugin's declaration

DynamicObject do = unpack(dll_serialized_buffer);

do.plugin_state  // it can be done through the opDispatch

Umm... I can't image this situation.
On host, How could you know 'plugin_state' name?

I think DynamicObject is difficult.
First idea uses Variant:
-----
struct DynamicObject
{
    Variant[string] props;

    // cut

    Variant opDispatch(string name)()
    {
        return props[name];
    }
}
-----
but this code doesn't work.
See http://d.puremagic.com/issues/show_bug.cgi?id=2451
Any ideas?

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