On Mon, 26 Apr 2010 20:17:56 +0900, davidl <[email protected]> wrote:
I hope it can create Dynamic Object when unpack the serialized
object(once the client doesn't know the exact type of the original
object or no declaration is available when the compilation is done).
For example:
a plugin DLL
class Plugin{
int plugin_state;
} // serialize this object and then send to host
Host // has no idea of the plugin's declaration
DynamicObject do = unpack(dll_serialized_buffer);
do.plugin_state // it can be done through the opDispatch
Umm... I can't image this situation.
On host, How could you know 'plugin_state' name?
I think DynamicObject is difficult.
First idea uses Variant:
-----
struct DynamicObject
{
Variant[string] props;
// cut
Variant opDispatch(string name)()
{
return props[name];
}
}
-----
but this code doesn't work.
See http://d.puremagic.com/issues/show_bug.cgi?id=2451
Any ideas?