"Denis Koroskin" <[email protected]> wrote in message news:op.vlbmgmt2o7c...@korden-pc... > On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu > <[email protected]> wrote: > >> Found this with google alert: >> >> http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/ >> >> >> Andrei > > I used D to code for my PSP almost two years ago with these tools > (GDC/D1): > http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
About three and a half years ago another guy and I got GDC/D1 working (...sort of...) on GameBoy Advance: https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman The downside is there was abolutely no phobos/tango/druntime whatsoever, so a bunch of language features like structs and classes were unusable. But I got a trivial sample app running. D is perfect for these sorts of systems. It's been years since I've actually had any time for homebrew, but back when I did I would have loved to have been able to use a fully-functional D (even if it was sans-GC) instead of dealing with the ancient C.
