On 2010-10-29 07:12, Nick Sabalausky wrote:
"Denis Koroskin"<[email protected]> wrote in message
news:op.vlbmgmt2o7c...@korden-pc...
On Fri, 29 Oct 2010 08:03:17 +0400, Andrei Alexandrescu
<[email protected]> wrote:
Found this with google alert:
http://dogoautilio.wordpress.com/2010/10/28/minpspw-0-9-10-is-out/
Andrei
I used D to code for my PSP almost two years ago with these tools
(GDC/D1):
http://forums.qj.net/psp-development-forum/142864-how-program-d-psptoolchain-gdc.html
About three and a half years ago another guy and I got GDC/D1 working
(...sort of...) on GameBoy Advance:
https://www.semitwist.com/articles/article/view/d-on-gba-nds-progress-thanks-to-oopman
The downside is there was abolutely no phobos/tango/druntime whatsoever, so
a bunch of language features like structs and classes were unusable. But I
got a trivial sample app running.
Didn't structs work? I would guess that what would be one of the thinks
that should work.
D is perfect for these sorts of systems. It's been years since I've actually
had any time for homebrew, but back when I did I would have loved to have
been able to use a fully-functional D (even if it was sans-GC) instead of
dealing with the ancient C.
--
/Jacob Carlborg