On 12.08.2012 23:21, Sean Cavanaugh wrote:
Post windows 8 launch we should start seeing mainstream games shipping 32 and 64 bit binaries together in the same box. We already have moved off of 32 bit in house for our editors and tools. The biggest hangup is Microsoft keeps shipping 32 bit OSes, and we still have to support XP at least through the end of the year. With a little luck Win8 will be the last 32 bit one.
Can I ask, what are the reasons you want to move to 64 bits on the Windows platform? Is it higher memory requirements or something else? The game with the highest memory use I've got installed is AFAIK Starcraft II, still at only about one GB. And as you know, 64 bit apps can have lower performance than 32 bits in some cases. So I'm curious to know what the reasons are in your case.
