On 8/12/2012 8:22 PM, torhu wrote:
Ok, so using LARGEADDRESSAWARE doesn't improve the situation on XP 64? What about on Vista 64?
On XP64 it would help some, but the video adapter is still mapped to a huge contiguous range due to the XP driver model. Basically you get 1 extra GB (2.3GB effective usable instead of 1.3).
Under 64 bit Vista/7 32 bit LAA apps get almost a full 4 GB to play with, and if they change their textures to default pool or use D3D10 or newer can get their texture data out of the app's address space as well, which is a huge percentage of a game's memory usage.
