On Wednesday, 5 September 2012 at 12:22:52 UTC, Alex Rønne Petersen wrote:
On 05-09-2012 13:03, Benjamin Thaut wrote:
I rewrote a 3d game I created during my studies with D 2.0 to manual memory mangement. If I'm not studying I'm working in the 3d Engine deparement of Havok. As I needed to pratice manual memory management and did want to get rid of the GC in D for quite some time, I did go through
all this effort to create a GC free version of my game.

The results are:

    DMD GC Version: 71 FPS, 14.0 ms frametime
    GDC GC Version: 128.6 FPS, 7.72 ms frametime
    DMD MMM Version: 142.8 FPS, 7.02 ms frametime

GC collection times:

    DMD GC Version: 8.9 ms
    GDC GC Version: 4.1 ms

As you see the manual managed version is twice as fast as the garbage collected one. Even the highly optimized version created with GDC is
still slower the the manual memory management.

You can find the full article at:

http://3d.benjamin-thaut.de/?p=20#more-20


Feedback is welcome.

Kind Regards
Benjamin Thaut

BTW, your blog post appears to have comparison misspelled.

Also "development".

It was interesting to read it. What about GDC MMM?



Reply via email to