On 5 September 2012 15:57, bearophile <[email protected]> wrote: > Benjamin Thaut: > >> http://3d.benjamin-thaut.de/?p=20#more-20 > > > Regardind your issues list, most of them are fixable, like the one regarding > array literals, and even the one regarding the invariant handler. >
I have no clue what the issue with invariant handlers is... Calls to them are not emitted in release code, and if you think they are, then you've probably built either your application, or the library you are using wrong. Array literals are not so easy to fix. I once thought that it would be optimal to make it a stack initialisation given that all values are known at compile time, this infact caused many strange SEGV's in quite a few of my programs (most are parsers / interpreters, so things that go down *heavy* nested into itself, and it was under these circumstances that array literals on the stack would go corrupt in one way or another causing *huge* errors in perfectly sound code). -- Iain Buclaw *(p < e ? p++ : p) = (c & 0x0f) + '0';
