On Wednesday, 26 December 2012 at 15:46:12 UTC, David wrote:
The c++ function isn't even needed. And meh SDL, using GLFW, I know that I have to map the keys, I simply thought you maybe already did it or
knew a trick.

not yet :(
i've not finished callbacks stuff, then i would see if can find something.

but i agree, glfw and sdl sucks, also glfw has redundant call(glclearcolor) each frame :)

btw, may be u can try load that func for testing? should be not that hard, only finding mangled name is a bit problematic, but it's simple like this "nm awesomium.so | grep part_of_funcname"

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