On Wednesday, 26 December 2012 at 15:46:12 UTC, David wrote:
The c++ function isn't even needed. And meh SDL, using GLFW, I
know that
I have to map the keys, I simply thought you maybe already did
it or
knew a trick.
not yet :(
i've not finished callbacks stuff, then i would see if can find
something.
but i agree, glfw and sdl sucks, also glfw has redundant
call(glclearcolor) each frame :)
btw, may be u can try load that func for testing? should be not
that hard, only finding mangled name is a bit problematic, but
it's simple like this "nm awesomium.so | grep part_of_funcname"