> but i agree, glfw and sdl sucks, No, only SDL sucks
> also glfw has redundant > call(glclearcolor) each frame :) That is not redundant, it's not the job of GLFW to do OpenGL stuff you're supposed to do > btw, may be u can try load that func for testing? should be not that > hard, only finding mangled name is a bit problematic, but it's simple > like this "nm awesomium.so | grep part_of_funcname" Got it working! (textinput and arrowkeys, didn't translate the others) http://imgur.com/a4d6f You don't need that func for the c-api (as it seems)
