> but i agree, glfw and sdl sucks, 

No, only SDL sucks

> also glfw has redundant
> call(glclearcolor) each frame :)

That is not redundant, it's not the job of GLFW to do OpenGL stuff
you're supposed to do

> btw, may be u can try load that func for testing? should be not that
> hard, only finding mangled name is a bit problematic, but it's simple
> like this "nm awesomium.so | grep part_of_funcname"

Got it working! (textinput and arrowkeys, didn't translate the others)
http://imgur.com/a4d6f

You don't need that func for the c-api (as it seems)

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