UE4 has similar reloading capabilities(using DLLs), though they use C++ and rely more on the ability to serialize everything
Do you find that D without GC is more effective than C++? Seems
like you would be stuck using structs which seems somewhat
limiting, even compared to C++...
- Runtime code reloading in D, part 1 Benjamin Thaut
- Re: Runtime code reloading in D, part 1 bearophile
- Re: Runtime code reloading in D, part 1 Benjamin Thaut
- Re: Runtime code reloading in D, part 1 F i L
- Re: Runtime code reloading in D, part 1 r_m_r
- Re: Runtime code reloading in D, part 1 DypthroposTheImposter
- Re: Runtime code reloading in D, part 1 Benjamin Thaut
- Re: Runtime code reloading in D, pa... ixid
- Re: Runtime code reloading in ... Benjamin Thaut
- Re: Runtime code reloading... bearophile
- Re: Runtime code reloading... Jacob Carlborg
- Re: Runtime code reloa... Johannes Pfau
- Re: Runtime code reloa... David
- Re: Runtime code reloa... Johannes Pfau
- Re: Runtime code reloading... Dmitry Olshansky
- Re: Runtime code reloa... Philippe Sigaud
