Am 05.01.2013 12:15, schrieb Jacob Carlborg:
On 2012-12-30 13:32, Benjamin Thaut wrote:
An article about runtime code reloading in the context of game
developement. A topic I'm currently working on in my spare time. I hope
it holds some valuable information for everyone working with D.

http://3d.benjamin-thaut.de/?p=25

This looks very cool. Question, are you manually triggering the code for
generating the RTTI?

BTW, have you seen this old project implementing runtime reflection:

http://flectioned.kuehne.cn/


Yes I know flectioned. But I did not require that much RTTI information. No I'M not manually triggering the code for generating the RTTI. As mentioned in the article it is done via the RTInfo template inside object_.d / object.di which is automatically instanciated for each type used during compilation.

Kind Regards
Benjamin Thaut

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