On Thursday, 13 June 2013 at 20:19:06 UTC, Jonathan M Davis wrote:
The differences between a graphical debugger and gdb are fairly interesting in that all the basic stuff is just way easier and more pleasant in a graphical debugger, but gdb has all kinds of advanced stuff that tends to blow graphical
debuggers out of the water in terms of power.

What can gdb do in particular that Visual Studio can't?

Not trying to troll, I'm genuinely curious. I googled for advanced gdb tricks to try and find some of the more advanced stuff, but it was all simple things that Visual Studio does (printing variables, disassembling, casting memory to arbitrary types, pretty printing STL containers, conditional/data breakpoints, running commands on hit breakpoints etc.)

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