On 11/7/13, Andrej Mitrovic <[email protected]> wrote: > Hmm, I have the same issue. It might be an issue with the port.
I did some profiling. I had some excessive opengl error check calls, which I've fixed in git-head. And I was wrong about -O not working, it works but it takes ~1-2 minutes to compile. Anyway in -release -inline -O -noboundscheck mode the sample now works perfectly smooth! In debug mode it's a little slow, but this is expected as the C++ sample also lags a lot in debug mode. What's really interesting is that DMD beats VC in debug mode, but maybe this has something to do with debug information that VC includes in a debug build (perhaps profiling hooks? who knows..)
