On Friday, 8 November 2013 at 11:37:38 UTC, liyu wrote:
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
many of you may notice lack of (up-to-date and working)
DirectX bindings, one may also seen my activity on d.learn sub
forum. so let me announce yet another bindings for DirectX
which one may fork right now from github!
please be careful though, as it is only in alpha stage and
missing some stuff. current version is June 2010 SDK, but i
update it(to win8 sdk version) once i had win8 machine(i'm
still don't have a PC at home).
also, there is no d3d9 and d3d10 stuff as i consider it
outdated now, but i would appreciate pull requests for them
great, however it seems has a little problem, the arg of
ID3D11DeviceContext.Unmap should be ID3D11Resource not
ID3D11Resource*, arg of IASetIndexBuffer should be ID3D11Buffer
uh, yes, it has some problems, this is semi-automatic coversion
bindings, and i have missed some stuff. thanks for pointing out.