On Tuesday, 1 July 2014 at 20:43:27 UTC, ponce wrote:
I'd like to announce DerelictBgfx, a dynamic bindings to the
bgfx is a library which abstract the accelerated graphics API
through a common denominator. DX9, DX11, Desktop OpenGL and
OpenGL ES can be used from the same abstraction. I believe it
to be useful and risk-mitigating for games.
To allows this feat, a shader language and compiler is included
in the original library there: https://github.com/bkaradzic/bgfx
Using the derelict-bgfx package, you would have to build bgfx
as a dynamic library and the associated shader compiler.
bgfx is decoupled from the windowing library. It can be used
through the likes of SDL and GLFW, provided a OS-dependent
window handle is given.
That is awesome!