On Tuesday, 1 July 2014 at 20:43:27 UTC, ponce wrote:

I'd like to announce DerelictBgfx, a dynamic bindings to the bgfx library.

bgfx is a library which abstract the accelerated graphics API through a common denominator. DX9, DX11, Desktop OpenGL and OpenGL ES can be used from the same abstraction. I believe it to be useful and risk-mitigating for games.

To allows this feat, a shader language and compiler is included in the original library there: https://github.com/bkaradzic/bgfx

Using the derelict-bgfx package, you would have to build bgfx as a dynamic library and the associated shader compiler.

bgfx is decoupled from the windowing library. It can be used through the likes of SDL and GLFW, provided a OS-dependent window handle is given.

That is awesome!
  • bgfx bindings ponce via Digitalmars-d-announce
    • Re: bgfx bindings MrSmith via Digitalmars-d-announce

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