will it work for 64bit?
On Saturday, 18 October 2014 at 14:39:05 UTC, FrankLike wrote:
There were 15 forks of DFL on github (some of them working
fine with 2.066), you made a 16nth, with another name. ;)
What's the point?
Btw, your version (just like most others) contains bugs
causing the app to crash on exit. The issue is with
destructors (in Timer and Tooltip, for example) that try to
access some global/static variables, and when the app closes
GC does its final cycle and calls destructors, and at this
time many of those objects are already dead. It went silent in
older versions of D, but since 2.065 was pretty visible.
My fix is here:
https://github.com/thedeemon/dfl/commit/290d6456f6d13447311845929fd929acb6938a5d
(sadly, combined with additional changes I made when trying to
find the bugs)
Sorry,D2.066 is no 'dm' folder,its libs all moved in
dmd2\windows\lib,and most new users like to use the 'dub' or
Visual studio .net .
A few minutes ago,I test to compile the dfl which was cloned
from 'https://github.com/Rayerd/dfl',but found some errors,not
get the *.objs,and must modify the bat file.
Now,it's a important thing, let more new users to like the dfl
in their ways:'dub' or Visual studio.net.
I think its very easy to use it for you.
Thank you very much.