On 8/11/2014 12:46 a.m., ponce wrote:
Nice work, it's basically the SDL replacement I wished for! I like that
its scope is well defined.

I don't get why it depends on DerelictGL. AFAIK SDL, GLFW and friends do
not depend on GL function loaders.

It depends because of OpenGL context creation. And it requires a reload to work properly when activating.
Might be better as an optional dependency.

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