On Saturday, 14 March 2015 at 15:19:20 UTC, Namespace wrote:
On Saturday, 14 March 2015 at 03:12:56 UTC, stewarth wrote:
On Friday, 13 March 2015 at 14:23:27 UTC, Namespace wrote:
On Friday, 13 March 2015 at 10:51:22 UTC, stewarth wrote:
On Friday, 13 March 2015 at 08:31:28 UTC, Namespace wrote:
The most of Dgame is ready, only the tutorials are missing
to arrive to the release state.
Is there anything you wanted absolutely in Dgame? A module,
Since I removed the TileMap tutorial I may want to write an
replacement how you could easily built one with Sprites.
Any further ideas?
At the end of this month I wanted to participate on "One
game a month" (http://www.onegameamonth.com/). Mainly with
C++ but I think it would be a good test for Dgame, if I
would programm some games with it. And it could be helpfull
to get more attention on D.
Nice work :)
I just tried on Arch Linux x86_64 and it worked out of the
box using dub.
Time to upgrade my Dgame projects !!
How many do you have?
Four in total, all half finished -- just the way I like them
I do intend to finish them off, I just need to find more the
time between work and sleep...
Even half finished, I would like to see them.
http://dgame-dev.de/?page=show is also called Work in Progress
When I get something to a state that I'm comfortable sharing I'll
let you know.
The hardest part is the resources, graphics etc. My sprites are
pretty embarrassing :)