On Tuesday, 9 June 2015 at 16:30:20 UTC, Namespace wrote:
I'm glad to announce the Beta of Dgame 0.6.0:
There are some major changes, like Masks for Surfaces, the
AntiAlias and OpenGl Versions enum in GLContextSettings
(previous GLSettings) and so on. But for the most frequent
stuff it should be backward compatible.
Also new is a nice alterantive for TileMaps: VertexArrays. The
relevant tutorial is currently missing, but I hope I can finish
it until tomorrow.
I've also made a change log (for the first time) so that each
change with the corresponding commit can be tracked:
As always, there is also a new web page (this time probably for
the last time :D):
It looks like a really clean interface. However I was unable to
get either of the WIP games to compile through dub. The API has
changed enough to make it difficult to get 5.3 or higher up and
running. It's just nice to have a nice example.
Btw, Great work!