On Sunday, 6 May 2018 at 18:05:45 UTC, bauss wrote:
On Saturday, 5 May 2018 at 18:56:52 UTC, Gheorghe Gabriel wrote:
[...]
I could be wrong, but I think D has some issues with DLL's at
the moment, so recompiling is the only way to dynamically have
code.
I'm working on a possible future solution in Diamond, but I'm
not sure how to go about it yet. If that's what it's related to!
On Saturday, 5 May 2018 at 20:34:05 UTC, Gheorghe Gabriel wrote:
[...]
Sounds like an interesting project and if you need help with
it, I wouldn't mind dropping in with a few contributions!
On Saturday, 5 May 2018 at 20:45:40 UTC, Gheorghe Gabriel wrote:
[...]
As long as we understand your post, then I don't think it's a
big deal.
I believe most people don't speak natively English around here
anyway.
Thanks! I will search for contribuitors after the release of the
0.1-stable version. I am using a private git repository until
then.
P.S. Godot-D uses dlls for dynamic compilation. I will try figure
it out how they did it.
I would like to upload a demo screenshot with a part of my
current work.