On Saturday, 6 October 2018 at 00:02:36 UTC, Adam Wilson wrote:
So for now I definitely think the package route is a better option.
Indeed.
But if you do end up using these bindings on DCompute please let me know! I've made sure that all the Shader interfaces exist, but if you find anything missing I will gladly except PR's.
Will do. It really depends on a) what happens at the LLVM Dev meeting in a week and a half and b) what Blizzard want out of it, both if it happens at all, and how much, if any (i.e. anything more than codegen), of the API will need to be usable from D.
