On Friday, 19 October 2018 at 17:34:10 UTC, Mike Parker wrote:
dpp almost completely kills the reason to use any BindBC package in its static binding configuration. The

I've used the OpenGL and GLFW BindBC bindings for a few days or so now, and its certainly a lot more convenient to use that dpp...

I really like that you can load whatever version of a lib is present and act accordingly - for example if only OpenGL 3v3 is available or OpenGL 4v5 you can configure your renderer accordingly

There is also great feedback when something goes wrong, great if someone reports a bug in your app...

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