On 2019-05-22 17:01:39 +0000, Manu said:

The worst case defines your application performance, and grids are pretty normal.

That's true, but responsive grids are pretty unusal.

You can make a UI run realtime ;)

I know, that's what we seek for.

I mean, there are video games that render a complete screen full of zillions of high-detail things every frame!

Show me a game that renders this with a CPU only approach into a memory buffer, no GPU allowed. Total different use-case.

--
Robert M. Münch
http://www.saphirion.com
smarter | better | faster

        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Nick Sabalausky (Abscissa) via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Nick Sabalausky (Abscissa) via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Robert M. Münch via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Robert M. Münch via Digitalmars-d-announce
      • Re: D GUI F... Guillaume Piolat via Digitalmars-d-announce
  • Re: D GUI Framework ... Robert M. Münch via Digitalmars-d-announce
    • Re: D GUI Frame... Ola Fosheim Grøstad via Digitalmars-d-announce
      • Re: D GUI F... Robert M. Münch via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Robert M. Münch via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Robert M. Münch via Digitalmars-d-announce
        • Re: D G... rikki cattermole via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... rikki cattermole via Digitalmars-d-announce
        • Re: D G... Guillaume Piolat via Digitalmars-d-announce

Reply via email to