On 5/22/19 6:39 PM, Ola Fosheim Grøstad wrote:
There's a reason games can simulate a rich world full of dynamic data
and produce hundreds of frames a second, is
Yes, it is because they cut corners and make good use of special
cases... The cool kids in the demo-scene even more so. That does not
make them good examples to follow for people who care about accuracy and
correctness.
Serious photographers and videographers use things like JPEG and MPEG
which are *fundamentally based* on cutting imperceptible corners and
trading accuracy for other benefits. The idea of a desktop GUI
absolutely requiring perfect pristine accuracy in all things is patently
laughable.