On 5/22/19 6:39 PM, Ola Fosheim Grøstad wrote:
There's a reason games can simulate a rich world full of dynamic data and produce hundreds of frames a second, is

Yes, it is because they cut corners and make good use of special cases... The cool kids in the demo-scene even more so. That does not make them good examples to follow for people who care about accuracy and correctness.

Serious photographers and videographers use things like JPEG and MPEG which are *fundamentally based* on cutting imperceptible corners and trading accuracy for other benefits. The idea of a desktop GUI absolutely requiring perfect pristine accuracy in all things is patently laughable.
        • Re: D G... Manu via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Nick Sabalausky (Abscissa) via Digitalmars-d-announce
        • Re: D G... Nick Sabalausky (Abscissa) via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Nick Sabalausky (Abscissa) via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
      • Re: D GUI F... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Manu via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Nick Sabalausky (Abscissa) via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Nick Sabalausky (Abscissa) via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Robert M. Münch via Digitalmars-d-announce
        • Re: D G... Ola Fosheim Grøstad via Digitalmars-d-announce
        • Re: D G... Robert M. Münch via Digitalmars-d-announce
      • Re: D GUI F... Guillaume Piolat via Digitalmars-d-announce
  • Re: D GUI Framework ... Robert M. Münch via Digitalmars-d-announce

Reply via email to