On Sunday, 26 May 2019 at 17:41:01 UTC, NaN wrote:
On Sunday, 26 May 2019 at 16:39:53 UTC, Manu wrote:
On Sun, May 26, 2019 at 4:10 AM NaN via Digitalmars-d-announce <[email protected]> wrote:

What? ... this thread is bizarre.

Why would a high quality SVG renderer decide to limit to 16x AA? Are you suggesting that they use hardware super-sampling to render the
SVG?

They do both super-sampling and multi-sampling.

https://developer.nvidia.com/nv-path-rendering

Btw, skia anti-aliasing slides and doc is here:

https://skia.org/dev/design/aaa


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