On Sunday, 26 May 2019 at 17:41:01 UTC, NaN wrote:
On Sunday, 26 May 2019 at 16:39:53 UTC, Manu wrote:
On Sun, May 26, 2019 at 4:10 AM NaN via Digitalmars-d-announce
<[email protected]> wrote:
What? ... this thread is bizarre.
Why would a high quality SVG renderer decide to limit to 16x
AA? Are
you suggesting that they use hardware super-sampling to render
the
SVG?
They do both super-sampling and multi-sampling.
https://developer.nvidia.com/nv-path-rendering
Btw, skia anti-aliasing slides and doc is here:
https://skia.org/dev/design/aaa