On Monday, 29 June 2020 at 10:31:43 UTC, IGotD- wrote:
On Saturday, 27 June 2020 at 15:48:33 UTC, Andrei Alexandrescu wrote:
How to answer "why will yours succeed, when X, Y, and Z have failed?"

https://www.youtube.com/watch?v=wIHfaH9Kffs

Very insightful talk.

Back to C++20 and beyond which Herb Sutter refers to a lot. Is C++20 a success, or even C++17? Does anyone know this? Modern C++ isn't a programming standard so what I've seen is just a mix of everything.

I have lost track of all new C++ features and now he even refers it as "NewLang" what that is. Is that Bjarnes famous quote "Within C++, there is a much smaller and clearer language struggling to get out."? I believe it when I see it.

One thing that isn't mention that is very important for a language to succeed is libraries. C++ has a lack of standard libraries which forces the programmer to look for third party alternatives, which are of varying standard. This leads to that the there is no particular programming API standard it must gravitate to the lowest common denominator. This in contrast to Phobos which is more complete.

Does C++ need more language features or does C++ need better standard libraries? I would say the latter. If it weren't for Qt, C++ would just be a skeleton language. Qt is a great library and was that even before C++11 which proves that the new language features weren't that important.

What do you think, did "modern C++" really succeed?

Yes it did, thanks to its rejuvenation and CUDA, C++ has become the main language in HPC and ML, NVidia now designs their GPUs having C++ semantics in mind, although CUDA is designed as language agnostic GPGPU environment.

Metal Shaders and HLSL are largely based on C++14, and due to the game developers pressure, Google and Samsung have taken the effort to make HLSL available on Vulkan as well, porting Microsoft's open sourced HLSL compiler to SPIR-V..

On Windows, the Windows team is quite keen pushing C++/WinRT (based on C++17) to eventually provide a .NET like experience while using C++/WinUI, although the Visual Studio tooling is still lacking.

Unreal is already supporting C++17 and GCC is discussing moving to C++17 as default dialect.

Apple, Google, Microsoft, Nintendo, Sony, NVidia, AMD, ARM, still have lots of plans for it, even if they also own other language stacks on their SDKs.

So, even those of us that rather spend our productive time in other stacks, occasionally dealing with C++ is unavoidable, and it continue being so for the decades to come.

Which is why good C++ compatibility is a very valuable sales pitch of any language.

For D, on Windows that would mean to improve COM support to deal with UWP as well, as it is COM vNext. Project Reunion plans support for C++, C#, Python and JavaScript.

Reply via email to