On 5/17/22 12:36 PM, Kenny Shields wrote:
Hello,
I've been building a game engine in D for the past 2 and a half years
and have finally reached a point where it's usable in day-to-day game
development. Earlier this year I decided to make a simple shooter game
to serve as a tech demo for the engine's capabilities, and also just to
get a general idea of how well it works when used in a real application.
I did an initial release of the game yesterday on itch.io, you can find
more information on the product page if you are interested:
https://kenny-shields.itch.io/untitled-shooter-game
This isn't an open-source project, but I wanted to post this here for
anyone who might be interested in seeing D used for cross-platform game
development. Any questions/comments about the implementation and design
of the game/engine are welcome.
On a side note, I'd like to give special thanks to Walter and all of you
who who contribute to D to make it what it is today. D is a fantastic
language and really can't see myself using anything else for development
at this point. Also, shout-out to the LDC developers as well, really
great compiler.
Very cool!
I unfortunately can't try it, as it's not open source, and I have a Mac.
Are there any videos of gameplay?
Are there any plans to sell/release the engine? Can you give a small
overview of the engine design? Do you use the GC at all?
-Steve