On Wednesday, 4 January 2023 at 02:54:51 UTC, Hipreme wrote:
Hello D Game Developers. As you guys know, I have been developing a cross platform game engine for some years right now. I'm close to release version 1.0. If everything goes right, I can do it before the Global Game Jam, though I'm still studying other related things.

My engine is stable right now (probably won't have a massive refactor for quite a time), and I would like to ask some things for you guys only to know which priorities to give in my roadmap:


1: Would you be interested in participating in a D game jam? I'm going to promote those in near future with paid prizes (though those are going to require using my engine as its main purpose is making it better).

I'm hoping to find some time for the Global Game Jam coming up. I'm likely to use D or some combination of D and C-based libraries.

2: Why did you started using D for developing games?

To learn more :)

3: What frameworks, libraries or game engines are you using for D? Are you developing your own?

SDL2 (and eventually 3) and OpenGL

3.1: What do you like more about the framework you're using?
3.2: What do you dislike about the framework you're using?

Generally like the platform support with SDL (meaning it runs on linux, mac, windows, etc.).

Generally, when developing games I spent a bit of time on the abstraction.

4: What the D ecosystem is missing for you to develop your own game?

I think D ecosystem is missing iOS support. SDL and OpenGL are enough for the time being otherwise (eventually I'll look more at vulkan-d)

5: How much do you care about the game engine being betterC compatible? And why?

I haven't done much with betterC yet -- but that is likely something that will get attention from game devs.

6: Which kind of game do you plan to develop? 2D or 3D? Which platform are you targeting?

Both 2D/3D and targeting Desktop and Android.

7: Are you looking to sell your game or just toying with the D language ( not going to make any serious project )? Why?

Right now I'm faculty, but thinking hard about more graphics/game dev tools and building serious projects in D.

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