1: Would you be interested in participating in a D game jam? I'm going to promote those in near future with paid prizes (though those are going to require using my engine as its main purpose is making it better).
I am interested in the game jam idea, although -- with all due respect -- I prefer to use other 'engines' such as CSFML D bindings.
2: Why did you started using D for developing games?
I started a week or two ago and it's been going well. I just like 2d graphics and I want to improve my D language knowledge. I like 2d games and the pixel art style so I'm thinking of making that type of game.
3: What frameworks, libraries or game engines are you using for D? Are you developing your own?
CSFML D bindings.
3.1: What do you like more about the framework you're using?
It's easy to use and fast.
3.2: What do you dislike about the framework you're using?
It's low level, is not OOP so I have to create pseudo OOP functions with templates, I also don't have access to some abstract classes, it's not too bad though.
Also, the syntax is quite long such as `sfRectangleShape_setSize` instead of `setSize` or simply `sfRect_setSize`.
Should I have picked SDL? Am I just being that annoying kid in class for picking CSFML?
4: What the D ecosystem is missing for you to develop your own game?
I wish there was an OOP based SFML bindings (not sure how you'd go around doing that...?) as D is an OOP language and I like OOP. It's still possible to write OOP with CSFML, so it's not too much of an issue.
5: How much do you care about the game engine being betterC compatible? And why?
I'm a noob I don't know what 'betterC' means.
6: Which kind of game do you plan to develop? 2D or 3D? Which platform are you targeting?
2d game, I am targeting all platforms, but my main goal is Linux as Windows/MAC is proprietary NSA spyware.
7: Are you looking to sell your game or just toying with the D language ( not going to make any serious project )? Why?
I don't care about money when it comes to writing code. Everything I have made so far is FOSS and will continue to be FOSS, I don't like proprietary stuff. I will make a serious project in the future and it will be FOSS.
Btw this is a snake game I recently made (still WIP) so check it out: https://github.com/therealbluepandabear/Snake
apologies if I didn't answer things well, I am tired and it's late here
