On Saturday, 28 June 2025 at 07:21:36 UTC, Doigt wrote:
On Friday, 20 June 2025 at 19:23:57 UTC, Kapendev wrote:
The idea for this came while reading some comments on a Discord server:

yeah, people use D, but then go 'GC' is evil hurr durr
nogc this nogc that
like why

I wonder who said that huh

Anyone working in the low latency/interactive field, including game developers, will tell you the same things: GCs are bad, you need to prepare ahead of time, and you should reuse your buffers and objects.

Although there are many counter-examples that fully utilize the GC, it's generally minimized because the majority of the work is done in C, C++, or Rust.

The general rule, which applies to both malloc and GC, is to avoid allocating unless absolutely required.


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