On Saturday, 28 June 2025 at 09:16:22 UTC, xoxo wrote:
game developers, will tell you the same things: GCs are bad, you need to prepare ahead of time, and you should reuse your buffers and objects.

Would not say bad. Depends also on how much control you have over the GC. I think the D GC lets you disable and enable stuff at runtime?

The general rule, which applies to both malloc and GC, is to avoid allocating unless absolutely required.

Yep.

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