http://d.puremagic.com/issues/show_bug.cgi?id=2973


ZHOU Zhenyu <rin...@gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |rin...@gmail.com




--- Comment #1 from ZHOU Zhenyu <rin...@gmail.com>  2009-07-21 01:02:35 PDT ---
(In reply to comment #0)
> std.math should have a function for efficiently and accurately computing
> int^int, int ^ uint, etc.  Casting to floating point is not a good solution 
> b/c
> you lose performance and, in some cases, precision.  Furthermore, this would 
> be
> dead simple to implement.

agree
int^uint and long^uint are useful.

but int^int is not necessary, because:
int a = pow(2,-1); this doesn't make any sense.

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