http://d.puremagic.com/issues/show_bug.cgi?id=2973
ZHOU Zhenyu <rin...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |rin...@gmail.com --- Comment #1 from ZHOU Zhenyu <rin...@gmail.com> 2009-07-21 01:02:35 PDT --- (In reply to comment #0) > std.math should have a function for efficiently and accurately computing > int^int, int ^ uint, etc. Casting to floating point is not a good solution > b/c > you lose performance and, in some cases, precision. Furthermore, this would > be > dead simple to implement. agree int^uint and long^uint are useful. but int^int is not necessary, because: int a = pow(2,-1); this doesn't make any sense. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------