http://d.puremagic.com/issues/show_bug.cgi?id=7617
Sean Cavanaugh <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #2 from Sean Cavanaugh <[email protected]> 2012-03-01 12:01:14 PST --- FYI info: MMX itself is a big pain in in x86 mode, as it shares registers with the FPU stack and all MMX code needs to flush the register state before calling FPU functions, and the compiler also needs to not interleave the generated code. SSE2 supercedes MMX, it just expands everything from 64 to 128 bit, likewise for x64 (as SSE2 is the absolute minspec for x64) SSE2 is a good minspec cutoff for simd support on x86, since it includes the integer ops and doubles. At my job we have minspec'd SSE2 support for our games starting with Brothers in Arms: Hell's Highway which was released in Oct 2008. -- Configure issuemail: http://d.puremagic.com/issues/userprefs.cgi?tab=email ------- You are receiving this mail because: -------
