http://d.puremagic.com/issues/show_bug.cgi?id=9630



--- Comment #7 from Vladimir Panteleev <[email protected]> 2013-03-02 
07:54:14 EET ---
> Now, the unreal variable access doesn't make errors if it is not actually 
> used.

But i[0] is not used as well.

I guess you mean to say that the behavior is "intended", as in it has been
deemed an acceptable flaw?

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